![]() They didn't bother to port their most successful game they released on every potato possible to the most successful console in the market. But it'll probably be 100-150gb game on all platforms, and they won't bother compressing it for a 32gb card. Switch 2 will come, and will probably be capable of running a downport of it. I don't think anything points towards GTA VI being a non-next gen exclusive. And with third party games selling huge amounts on it to even justify way more expensive porting efforts. ![]() And that's with Switch being the most successful console ever since PS2/DS madness. They had 6 years to think about it, and ultimately didn't. If they really wanted, they'd have made either an enhanced port of PS360 version or a down port of PS4/XBO version of GTA V. The 360 version was about 18gb too, and we got actual PS4/XBO open world games that are more demanding ported over and compressed(Witcher 3 was 16bg iirc). GTA V is a PS360 game, I'm pretty sure the PS4/XBO version could get down ported with minimal effort (I mean look at Skyrim, Switch got a downport of the Anniversary Edition that's very close to PS4/XBO).
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